During the last week, I calculated the z value of a point projected to a screen for debugging reasons. This reminded me that depth values are badly distributed, with lots of precision near the front plane…
“Entwicklung von Computerspielen” (engl.: Game Development) is a lecture I gave in cooperation with Thomas Fuchsmann and Daniel Klier until 2016 at the Stuttgart Media University.
“Karl, der Raumschiff” (engl.: Karl, the Maleship) is a hobby project we (Thomas Fuchsmann, Daniel Klier and I) started in 2010. It is a 2.5D side scrolling action adventure with comic style characters and environment.
“Die Stadt NOAH” (engl.: The City NOAH) was a huge student project I was part of at the Stuttgart Media University.